![]() Compared to its previous version, Ride 4 presents a cleaner and minimalist look, seeking elegance above all, although this approach gives a colder and more impersonal appearance than Ride 3’s house/garage. Don’t fall!īefore we stick to the gameplay itself, it is important to analyze other aspects of the game starting with its presentation. And all this valuing the feeling of driving in a realistic way taking into account aspects of physics that other games do not delve into. Since its inception, Ride has sought to reach an audience that wants to experience the most varied aspects of riding, starting with low-displacement motorcycles and reaching powerful superbikes, capable of reaching absurd speeds. Now reaching its fourth edition, Ride 4 is a remarkable evolution from the original 2015 title in many aspects and seeks, as always, to offer new possibilities without neglecting its most important characteristics: a vast number of circuits, motorcycles, customization and racing events. But the years passed and almost no motorcycle game followed the same premise… until Ride came along. Although I am an unconditional fan of car racing simulators, the possibility of experiencing similar situations with a motorcycle pleased me immensely. That game brought very advanced driving physics and, like the game on which it was based, offers a large list of circuits and machines from the most diverse manufacturers along with a very well structured career mode. The title that came closest to that was Tourist Trophy, created by Polyphony Digital, producer of the acclaimed Gran Turismo series in 2006. In the past, few titles attempted something like this: a more realistic and methodical simulation approach to motorcycle riding. It was looking for something in that sense that Milestone Games decided to create the Ride series, which now reaches its fourth installment, Ride 4. But both of these titles and several others are limited in the number of experiences and customization that can be done, in addition to having a gameplay that tends more to the arcade side than a realistic riding simulation. There are some famous game franchises that stand the test of time, like the MotoGP series, while others use bikes as a secondary game mechanic or an afterthought, like Driveclub. It’s not entirely clear how that partnership will feature i in the game, as they could be sharing their wealth of experience with bike physics and tyre modelling, but you can at least expect that Yamaha bikes and tyres with Bridgestone branding.Motorcycle racing games are not as popular as car racing games, that is a fact. ![]() ![]() ![]() Ride 4 also sees Milestone kick off a partnership with Yamaha Motor and Bridgestone. The game will tap into some of the technologies developed for Milestones other franchises, such as Neural Network AI to try and make your opponents more competitive, and dedicated servers for when you head online. That will no doubt feature within the overhauled career mode, where you can chart your own path through a selection of local and international leagues. Taking the bikes to the races, you’ll find a new Endurance mode, which allows Milestone to show off the new dynamic lighting and weather conditions featured in the game, as well as adding in pit stops for tyres and fuel management. The final part of the video looks into the relationship between the bike and track surfaces, with a look at how bikes react to changes in the surface, how riders lean, and the impact of weather. ![]()
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